How pubg and fortnite effect on globalization?
Pubg Player unkown’s battle grounds
Realese date: 2017, March 23
Rating: 6/10 on Steam
Producer: Kim han-Chang
Designer: Brendan Greene
Engine: Unreal Engine 4
Platforms: android, ps4, xbox one, IOS, windows
Developer: PUBG Corporation
After 5 months Epic Games make Fortnite: Battle Royale
Fortnite
Release Date: July 25, 2017
Rating: 4.6/5
Designer: Darren Sugg
Engine: Unreal Engine 4
Developer: Epic Games
Platforms: android, ps4, Nintendo switch, xbox one, IOS, windows, macintosh
After fortnite releasing, PUBG decrease in players playing and it goes to Fortnite.
They fall PUBG cap-a-pie
And they effect globalization by:
Talking to teammates in-game
Buying Accounts
Dealing with friends in-game to sell something and they buy it
The in-game purchases of the games, and its Vbucks
You can buy with it emotes, dances and skins in the game and so much more things can be buyable in the game
But pubg have a few in-game purchase and its: Suits, Hats, Trousers and Skirts, Shirts and shoes
And its increase the profit of the company which its PUBG Corporation or Epic Games
There is was expecting for the game in 2000 by “Battle Royale” movie
And its brings the idea of PUBG and they didn’t steal the idea
The idea came from a Call of Duty gamer who named” PlayerUnknown”
Who make mod for battle royale and they take this idea from this great player and they response for him and player dream was making these a game and it come true
The idea of PUBG and fortnite is 100 players in island they jump from plane and they have parachutes and they loot weapons to kill enemies in the game
And I have 5 words to explain the game
its Kill or be killed
due to the releasing of fortnite, pubg corporation sue fortnite for stealing their idea and they just add the building skill in fortnite, appearing that they didn’t do thing and it get by luck but in that sue, the news was exploding all media in its way from newspaper to videos to talk show and so on.
That makes fortnite famous better than past, if the popularity of any game increased, the profit from the money will be faster and more than any time goes
Video Games Generations:
First Gen: 1949-1954
Second Gen: 1977-1983 Arcade Games
Third Gen: 1983-1995 8-bit
Fourth Gen: 1988-1999
Fifth Gen: 1993-2006 32 bit and 64 bit
Facts:
2012: spent 52 million dollars on video game software
Most games we buy from Japan